initial commit

This commit is contained in:
Martin Vrhovšek 2025-02-12 20:55:26 +01:00
commit 2109bb5bf8
4 changed files with 154 additions and 0 deletions

47
build.zig Normal file
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const std = @import("std");
const rlz = @import("raylib-zig");
pub fn build(b: *std.Build) !void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const raylib_dep = b.dependency("raylib-zig", .{
.target = target,
.optimize = optimize,
});
const raylib = raylib_dep.module("raylib");
const raylib_artifact = raylib_dep.artifact("raylib");
//web exports are completely separate
if (target.query.os_tag == .emscripten) {
const exe_lib = try rlz.emcc.compileForEmscripten(b, "integral-display-calculation", "src/main.zig", target, optimize);
exe_lib.linkLibrary(raylib_artifact);
exe_lib.root_module.addImport("raylib", raylib);
// Note that raylib itself is not actually added to the exe_lib output file, so it also needs to be linked with emscripten.
const link_step = try rlz.emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
//this lets your program access files like "resources/my-image.png":
link_step.addArg("--embed-file");
link_step.addArg("resources/");
b.getInstallStep().dependOn(&link_step.step);
const run_step = try rlz.emcc.emscriptenRunStep(b);
run_step.step.dependOn(&link_step.step);
const run_option = b.step("run", "Run integral-display-calculation");
run_option.dependOn(&run_step.step);
return;
}
const exe = b.addExecutable(.{ .name = "integral-display-calculation", .root_source_file = b.path("src/main.zig"), .optimize = optimize, .target = target });
exe.linkLibrary(raylib_artifact);
exe.root_module.addImport("raylib", raylib);
const run_cmd = b.addRunArtifact(exe);
const run_step = b.step("run", "Run integral-display-calculation");
run_step.dependOn(&run_cmd.step);
b.installArtifact(exe);
}

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build.zig.zon Normal file
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.{
.name = "integral-display-calculation",
.version = "0.0.1",
.dependencies = .{
.@"raylib-zig" = .{
.url = "git+https://github.com/Not-Nik/raylib-zig?ref=devel#5004bb2316fc34a416644f3910c8c79dd08d7c63",
.hash = "1220223e9881fc9510eeb30fc2ee73fb49ee645bf1859cc46a92b649d35ecfd3351a",
},
},
.paths = .{""},
}

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src/main.zig Normal file
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const rl = @import("raylib");
const std = @import("std");
const math = @import("math.zig");
const SCREENWIDTH = 1920;
const SCREENHEIGHT = 1080;
pub fn main() !void {
rl.setConfigFlags(.{ .msaa_4x_hint = true });
rl.initWindow(SCREENWIDTH, SCREENHEIGHT, "Koordinatni sistem");
defer rl.closeWindow();
rl.setTargetFPS(60);
while (!rl.windowShouldClose()) {
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(rl.Color.white);
drawAxis();
// markAxis();
plotGraph(0.01);
}
}
fn drawAxis() void {
const endy_on_abscis: i32 = @divTrunc(SCREENHEIGHT, 2);
const endx_on_ordinat: i32 = @divTrunc(SCREENWIDTH, 2);
// x
rl.drawLine(0, endy_on_abscis, SCREENWIDTH, endy_on_abscis, rl.Color.black);
// y
rl.drawLine(endx_on_ordinat, 0, endx_on_ordinat, SCREENHEIGHT, rl.Color.black);
}
// todo in the future we will do calculations only once and just repeat displaying
fn plotGraph(diff: f32) void {
// diff is currently 0.01
const thickness = 2.5;
var x_value: f32 = -SCREENWIDTH / 2;
while (x_value <= SCREENWIDTH) : (x_value += diff) {
const cur_pos = adjustForGridSystem(rl.Vector2{
.x = x_value,
.y = getY(x_value),
});
const next_pos = adjustForGridSystem(rl.Vector2{
.x = x_value + diff,
.y = getY(x_value + diff),
});
rl.drawLineEx(cur_pos, next_pos, thickness, rl.Color.dark_blue);
}
}
fn getY(x: f32) f32 {
const a = math.abs(x) - 2;
const b = 1;
return @divTrunc(a, b);
}
fn adjustForGridSystem(input_vector: rl.Vector2) rl.Vector2 {
const new_vector = rl.Vector2{
.x = input_vector.x + SCREENWIDTH / 2,
.y = -input_vector.y + SCREENHEIGHT / 2,
};
return new_vector;
}

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pub fn abs(a: f32) f32 {
if (a < 0) {
return -a;
}
return a;
}
pub fn pow(a: f32, b: i32) f32 {
var res: f32 = 1.0;
var n: usize = undefined;
var f: f32 = undefined;
if (b < 0) {
f = 1 / a;
n = @intCast(-b);
} else {
f = a;
n = @intCast(b);
}
for (0..n) |_| {
res *= f;
}
return res;
}