Settings improvements
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@@ -7,12 +7,8 @@ namespace HighRollerClassic;
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[Serializable]
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public class Configuration : IPluginConfiguration
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{
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public PlayerManager players = new();
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public Settings settings;
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public bool SettingsInit => !settings.maxBet.HasValue && !settings.step.HasValue && settings.rolls.Count > 0 &&
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settings.macros.Count > 0;
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// TODO calculate the amount of macros having to be saved
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public PlayerManager Players { get; set; }= new();
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public Settings Settings { get; set; } = new();
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public int Version { get; set; } = 0;
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@@ -1,6 +1,6 @@
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namespace HighRollerClassic.DataStructures;
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public struct Macro
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public struct MessageMacro
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{
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/// <summary>
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/// which type of message we're storing here
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@@ -12,7 +12,7 @@ public struct Settings()
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/// <summary>
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/// Contains messages such as announcements etc.
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/// </summary>
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public readonly List<Macro> macros = [];
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public readonly List<MessageMacro> macros = [];
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/// <summary>
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/// Maximum bet that will be allowed to set
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@@ -15,8 +15,10 @@ public class GambaWindow : Window, IDisposable
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private readonly Plugin plugin;
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private readonly string name;
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private bool SettingsSet => configuration.Settings is { maxBet: not null, step: not null, rolls.Count: > 0, macros.Count: > 0 };
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public GambaWindow(Plugin plugin, MenuTargetDefault target)
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: base($"High Roller Classic###{target.TargetContentId}",
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: base($"High Roller Classic - {target.TargetName}###HRC{target.TargetContentId}",
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ImGuiWindowFlags.NoScrollbar | ImGuiWindowFlags.NoScrollWithMouse)
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{
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SizeConstraints = new WindowSizeConstraints
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@@ -28,7 +30,7 @@ public class GambaWindow : Window, IDisposable
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this.plugin = plugin;
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configuration = this.plugin.Configuration;
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player = configuration.players.GetOrCreatePlayer(target);
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player = configuration.Players.GetOrCreatePlayer(target);
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name = target.TargetName;
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}
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@@ -36,25 +38,17 @@ public class GambaWindow : Window, IDisposable
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public override void Draw()
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{
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// TODO check if local player is null and if it is do not load anything
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if (!plugin.PlayerIsLoaded())
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{
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ImGui.Text("Player must be loaded in the world in order for the plugin to function");
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return;
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}
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/* TODO check if all settings are set
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bet/step
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roll settings
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message/macro settings
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*/
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if (!configuration.SettingsInit)
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if (!SettingsSet)
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{
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ImGui.Text("Please set up settings");
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return;
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}
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// todo if player is null, then allow user to set user by clicking on them manually
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if (player == null)
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{
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@@ -13,14 +13,11 @@ public class SettingsWindow : Window, IDisposable
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private const int InputWidth = 105;
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private const int InputMaxLen = 11;
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private const uint MaxPossibleBet = 999_999_999;
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private const uint MaxAllowedGil = 999_999_999;
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private readonly Configuration configuration;
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private Settings settings;
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// We give this window a constant ID using ###.
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// This allows for labels to be dynamic, like "{FPS Counter}fps###XYZ counter window",
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// and the window ID will always be "###XYZ counter window" for ImGui
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public SettingsWindow(Plugin plugin) : base("Settings###HRC")
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public SettingsWindow(Plugin plugin) : base("Settings###HRC Settings")
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{
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Flags = ImGuiWindowFlags.NoResize | ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.NoScrollbar |
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ImGuiWindowFlags.NoScrollWithMouse;
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@@ -29,7 +26,8 @@ public class SettingsWindow : Window, IDisposable
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SizeCondition = ImGuiCond.Always;
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configuration = plugin.Configuration;
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settings = new Settings();
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// this creates a copy, not a reference
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settings = configuration.Settings;
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}
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public void Dispose() { }
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@@ -41,27 +39,26 @@ public class SettingsWindow : Window, IDisposable
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// todo set up multiplier, roll, color, etc
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// todo add button for rolls
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if (ImGui.Button("Macro Settings")) { }
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if (ImGui.Button("Add roll")) { }
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// todo add check that there is at least one roll
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NewInput("max_bet_label", "Max bet", "max_bet_text", ref settings.maxBet);
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var maxbetValid = NewInput("max_bet_label", "Max bet", "max_bet_text", ref settings.maxBet);
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ImGui.Spacing();
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NewInput("step_label", "Step", "step_input", ref settings.step);
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var stepValid = NewInput("step_label", "Step", "step_input", ref settings.step);
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ImGui.Spacing();
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var inputValidation = ValidateInput();
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bool? valid = maxbetValid.HasValue && stepValid.HasValue ? maxbetValid.Value && stepValid.Value : null;
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var inputValidation = ValidateInput(valid);
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ImGui.BeginDisabled(!inputValidation.valid);
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if (ImGui.Button("Save"))
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{
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configuration.settings = settings;
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configuration.Settings = settings;
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configuration.Save();
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Plugin.Log.Debug($"Configuration data: \n\n " +
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$"Max bet: {configuration.Settings.maxBet}\n" +
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$"Step change: {configuration.Settings.step}");
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}
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ImGui.EndDisabled();
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@@ -69,44 +66,70 @@ public class SettingsWindow : Window, IDisposable
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if (ImGui.IsItemHovered(ImGuiHoveredFlags.AllowWhenDisabled)) ImGui.SetTooltip(inputValidation.message);
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}
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private static void NewInput(string labelId, string labelText, string inputId, ref uint? result)
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private bool? NewInput(string labelId, string labelText, string inputId, ref uint? result)
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{
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var valid = false;
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ImGui.LabelText($"###{labelId}", $"{labelText}: ");
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ImGui.SameLine(XOffset, Spacing);
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ImGui.SetNextItemWidth(InputWidth);
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var buf = result?.ToString("N0") ?? "";
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if (ImGui.InputText($"###{inputId}", ref buf, InputMaxLen))
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{
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var num = buf.Replace(",", string.Empty).Replace(".", string.Empty);
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if (uint.TryParse(num, out var parsedValue)) result = parsedValue;
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if (uint.TryParse(num, out var parsedValue))
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{
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result = parsedValue;
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valid = true;
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}
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else
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{
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valid = false;
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}
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}
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return valid;
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}
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/// <summary>
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/// Validates inputs for Max bet and Step
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/// </summary>
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/// <exception cref="NotImplementedException"></exception>
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private (bool valid, string message) ValidateInput()
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private (bool valid, string message) ValidateInput(bool? validInputFormat)
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{
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var valid = true;
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var message = string.Empty;
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if (settings.maxBet > MaxPossibleBet)
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if (validInputFormat.HasValue && !validInputFormat.Value)
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{
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message += "Input fields have invalid data";
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valid = false;
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}
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if (settings.maxBet > MaxAllowedGil)
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{
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message += "Entered bet amount exceeds maximum possible bet";
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valid = false;
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}
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if (settings.step > configuration.settings.maxBet)
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if (settings.step > configuration.Settings.maxBet || settings.maxBet < configuration.Settings.maxBet)
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{
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if (!valid) message += "\n";
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message += "Entered step change exceeds current maximum bet";
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message += "Step change must not exceed current maximum bet";
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valid = false;
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}
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;
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// SetError("Step change must not exceed current maximum bet", message, valid);
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}
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return (valid, message);
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}
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private void SetError(string errMsg, ref string message, ref bool valid)
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{
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if (!valid) message += "\n";
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message += errMsg;
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valid = false;
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}
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}
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