27 lines
677 B
C#
27 lines
677 B
C#
using System.Collections.Generic;
|
|
|
|
namespace HighRollerClassic.DataStructures;
|
|
|
|
public struct Settings()
|
|
{
|
|
/// <summary>
|
|
/// Contains data about each multiplier, roll, etc.
|
|
/// </summary>
|
|
public readonly List<SettingsRolls> rolls = [];
|
|
|
|
/// <summary>
|
|
/// Contains messages such as announcements etc.
|
|
/// </summary>
|
|
public readonly List<MessageMacro> macros = [];
|
|
|
|
/// <summary>
|
|
/// Maximum bet that will be allowed to set
|
|
/// </summary>
|
|
public uint? maxBet = null;
|
|
|
|
/// <summary>
|
|
/// How much the bet will change when user adjusts their bet via +/- keys
|
|
/// </summary>
|
|
public uint? step = null;
|
|
}
|