#include #include struct List { struct List *prev, *next; int value; }; struct List *init(int value); void add(struct List *list, int value); void rem(struct List **list, int value_to_remove); void print_list(const struct List *list); int main(void) { struct List *seznam = init(1); add(seznam, 5); add(seznam, 2); print_list(seznam); rem(&seznam, 1); print_list(seznam); rem(&seznam, 2); print_list(seznam); rem(&seznam, 5); print_list(seznam); return 0; } struct List *init(const int value) { struct List *list = malloc(sizeof(struct List)); list->next = nullptr; list->prev = nullptr; list->value = value; return list; } void add(struct List *list, const int value) { while (list->next != NULL) { list = list->next; } struct List *alloc_list = init(value); alloc_list->next = nullptr; alloc_list->prev = list; alloc_list->value = value; list->next = alloc_list; } void rem(struct List **list, const int value_to_remove) { struct List *first = *list; // we need in case first element (which caller holds is destroyed), or there are no more elements (the list is destroyed) struct List *it = *list; struct List *next; for (; it != NULL; it = next) { next = it->next; if (it->value != value_to_remove) continue; // we have to remove this element const bool has_prev = it->prev != NULL; const bool has_next = it->next != NULL; if (has_prev) { // we have an element to the left if (has_next) { // we have an element to the right it->prev->next = it->next; it->next->prev = it->prev; } else { // we don't have an element to the right it->prev->next = nullptr; } } else { // we don't have an element to the left // we can surmise this is the first element and caller will crash if they don't have the correct element if (has_next) { it->next->prev = nullptr; first = it->next; } else { first = nullptr; } } // free the memory taken by current element free(it); } *list = first; } void print_list(const struct List *list) { if (list == NULL) printf("Empty list"); for (; list != NULL; list = list->next) { printf("%d ", list->value); } printf("\n"); }