Initial commit
This commit is contained in:
3
.gitignore
vendored
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3
.gitignore
vendored
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/.zig-cache
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/.idea
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/zig-out
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168
build.zig
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168
build.zig
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const std = @import("std");
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// Although this function looks imperative, it does not perform the build
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// directly and instead it mutates the build graph (`b`) that will be then
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// executed by an external runner. The functions in `std.Build` implement a DSL
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// for defining build steps and express dependencies between them, allowing the
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// build runner to parallelize the build automatically (and the cache system to
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// know when a step doesn't need to be re-run).
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pub fn build(b: *std.Build) void {
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// Standard target options allow the person running `zig build` to choose
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// what target to build for. Here we do not override the defaults, which
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// means any target is allowed, and the default is native. Other options
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// for restricting supported target set are available.
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const target = b.standardTargetOptions(.{});
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// Standard optimization options allow the person running `zig build` to select
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// between Debug, ReleaseSafe, ReleaseFast, and ReleaseSmall. Here we do not
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// set a preferred release mode, allowing the user to decide how to optimize.
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const optimize = b.standardOptimizeOption(.{});
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// It's also possible to define more custom flags to toggle optional features
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// of this build script using `b.option()`. All defined flags (including
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// target and optimize options) will be listed when running `zig build --help`
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// in this directory.
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// This creates a module, which represents a collection of source files alongside
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// some compilation options, such as optimization mode and linked system libraries.
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// Zig modules are the preferred way of making Zig code available to consumers.
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|
// addModule defines a module that we intend to make available for importing
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// to our consumers. We must give it a name because a Zig package can expose
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// multiple modules and consumers will need to be able to specify which
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// module they want to access.
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// const mod = b.addModule("rasteriser", .{
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// // The root source file is the "entry point" of this module. Users of
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// // this module will only be able to access public declarations contained
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// // in this file, which means that if you have declarations that you
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// // intend to expose to consumers that were defined in other files part
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// // of this module, you will have to make sure to re-export them from
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// // the root file.
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// .root_source_file = b.path("src/root.zig"),
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// // Later on we'll use this module as the root module of a test executable
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// // which requires us to specify a target.
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// .target = target,
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// });
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const raylib_dep = b.dependency("raylib_zig", .{
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.target = target,
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.optimize = optimize,
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});
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const raylib = raylib_dep.module("raylib");
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const raylib_artifact = raylib_dep.artifact("raylib");
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// Here we define an executable. An executable needs to have a root module
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// which needs to expose a `main` function. While we could add a main function
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// to the module defined above, it's sometimes preferable to split business
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// logic and the CLI into two separate modules.
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//
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// If your goal is to create a Zig library for others to use, consider if
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// it might benefit from also exposing a CLI tool. A parser library for a
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// data serialization format could also bundle a CLI syntax checker, for example.
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//
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// If instead your goal is to create an executable, consider if users might
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// be interested in also being able to embed the core functionality of your
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// program in their own executable in order to avoid the overhead involved in
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// subprocessing your CLI tool.
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//
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// If neither case applies to you, feel free to delete the declaration you
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// don't need and to put everything under a single module.
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const exe = b.addExecutable(.{
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.name = "rasteriser",
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.root_module = b.createModule(.{
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// b.createModule defines a new module just like b.addModule but,
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// unlike b.addModule, it does not expose the module to consumers of
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// this package, which is why in this case we don't have to give it a name.
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.root_source_file = b.path("src/main.zig"),
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// Target and optimization levels must be explicitly wired in when
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// defining an executable or library (in the root module), and you
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// can also hardcode a specific target for an executable or library
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// definition if desireable (e.g. firmware for embedded devices).
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.target = target,
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.optimize = optimize,
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// List of modules available for import in source files part of the
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// root module.
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.imports = &.{
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// Here "rasteriser" is the name you will use in your source code to
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// import this module (e.g. `@import("rasteriser")`). The name is
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// repeated because you are allowed to rename your imports, which
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// can be extremely useful in case of collisions (which can happen
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// importing modules from different packages).
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// .{ .name = "rasteriser", .module = mod },
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.{ .name = "raylib", .module = raylib},
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},
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}),
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});
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exe.linkLibrary(raylib_artifact);
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// This declares intent for the executable to be installed into the
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// install prefix when running `zig build` (i.e. when executing the default
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// step). By default the install prefix is `zig-out/` but can be overridden
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// by passing `--prefix` or `-p`.
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b.installArtifact(exe);
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// This creates a top level step. Top level steps have a name and can be
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// invoked by name when running `zig build` (e.g. `zig build run`).
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// This will evaluate the `run` step rather than the default step.
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// For a top level step to actually do something, it must depend on other
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// steps (e.g. a Run step, as we will see in a moment).
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const run_step = b.step("run", "Run the app");
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// This creates a RunArtifact step in the build graph. A RunArtifact step
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// invokes an executable compiled by Zig. Steps will only be executed by the
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// runner if invoked directly by the user (in the case of top level steps)
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// or if another step depends on it, so it's up to you to define when and
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// how this Run step will be executed. In our case we want to run it when
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// the user runs `zig build run`, so we create a dependency link.
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const run_cmd = b.addRunArtifact(exe);
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run_step.dependOn(&run_cmd.step);
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// By making the run step depend on the default step, it will be run from the
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// installation directory rather than directly from within the cache directory.
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run_cmd.step.dependOn(b.getInstallStep());
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// This allows the user to pass arguments to the application in the build
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// command itself, like this: `zig build run -- arg1 arg2 etc`
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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// Creates an executable that will run `test` blocks from the provided module.
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// Here `mod` needs to define a target, which is why earlier we made sure to
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// set the releative field.
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// const mod_tests = b.addTest(.{
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// .root_module = mod,
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// });
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// A run step that will run the test executable.
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// const run_mod_tests = b.addRunArtifact(mod_tests);
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// Creates an executable that will run `test` blocks from the executable's
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// root module. Note that test executables only test one module at a time,
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// hence why we have to create two separate ones.
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const exe_tests = b.addTest(.{
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.root_module = exe.root_module,
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});
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// A run step that will run the second test executable.
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const run_exe_tests = b.addRunArtifact(exe_tests);
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// A top level step for running all tests. dependOn can be called multiple
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// times and since the two run steps do not depend on one another, this will
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// make the two of them run in parallel.
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const test_step = b.step("test", "Run tests");
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// test_step.dependOn(&run_mod_tests.step);
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test_step.dependOn(&run_exe_tests.step);
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// Just like flags, top level steps are also listed in the `--help` menu.
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//
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// The Zig build system is entirely implemented in userland, which means
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// that it cannot hook into private compiler APIs. All compilation work
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// orchestrated by the build system will result in other Zig compiler
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// subcommands being invoked with the right flags defined. You can observe
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// these invocations when one fails (or you pass a flag to increase
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// verbosity) to validate assumptions and diagnose problems.
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//
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// Lastly, the Zig build system is relatively simple and self-contained,
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// and reading its source code will allow you to master it.
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}
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48
build.zig.zon
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48
build.zig.zon
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.{
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// This is the default name used by packages depending on this one. For
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// example, when a user runs `zig fetch --save <url>`, this field is used
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// as the key in the `dependencies` table. Although the user can choose a
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// different name, most users will stick with this provided value.
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//
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// It is redundant to include "zig" in this name because it is already
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// within the Zig package namespace.
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.name = .rasteriser,
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// This is a [Semantic Version](https://semver.org/).
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// In a future version of Zig it will be used for package deduplication.
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.version = "0.0.0",
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// Together with name, this represents a globally unique package
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// identifier. This field is generated by the Zig toolchain when the
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// package is first created, and then *never changes*. This allows
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// unambiguous detection of one package being an updated version of
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// another.
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//
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// When forking a Zig project, this id should be regenerated (delete the
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// field and run `zig build`) if the upstream project is still maintained.
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// Otherwise, the fork is *hostile*, attempting to take control over the
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|
// original project's identity. Thus it is recommended to leave the comment
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// on the following line intact, so that it shows up in code reviews that
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// modify the field.
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.fingerprint = 0xde5064b97e2d76b, // Changing this has security and trust implications.
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|
// Tracks the earliest Zig version that the package considers to be a
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// supported use case.
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.minimum_zig_version = "0.15.2",
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// This field is optional.
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// Each dependency must either provide a `url` and `hash`, or a `path`.
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||||||
|
// `zig build --fetch` can be used to fetch all dependencies of a package, recursively.
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|
// Once all dependencies are fetched, `zig build` no longer requires
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// internet connectivity.
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|
.dependencies = .{
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|
.raylib_zig = .{
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.url = "git+https://github.com/raylib-zig/raylib-zig?ref=devel#7d4761b878f43671024ce197f721827b5355a67e",
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|
.hash = "raylib_zig-5.6.0-dev-KE8REGlNBQDR7NML06VBtT7gP3VZNY70E5WohAxzqrNn",
|
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|
},
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|
},
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|
.paths = .{
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"build.zig",
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"build.zig.zon",
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"src",
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// For example...
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//"LICENSE",
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//"README.md",
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},
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}
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37
src/main.zig
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37
src/main.zig
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const std = @import("std");
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const rl = @import("raylib");
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const structures = @import("structures/structures.zig");
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pub fn main() !void {
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const screen = .{.width = 800, .height = 600};
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rl.initWindow(screen.width, screen.height, "Rasteriser");
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defer rl.closeWindow();
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rl.setTargetFPS(60);
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const point_a = rl.Vector2 {.x = 50, .y = 550}; // A
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const point_b = rl.Vector2 {.x = 750, .y = 550}; // B
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const point_c = rl.Vector2 {.x = 400, .y = 100}; // C
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var triangle = structures.Triangle.new(point_a, point_b, point_c);
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const range = triangle.getCoordsLimit();
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while (!rl.windowShouldClose()) {
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rl.beginDrawing();
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defer rl.endDrawing();
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rl.clearBackground(.gray);
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for (range.y.min..range.y.max+1) |y| {
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for (range.x.min..range.x.max+1) |x| {
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const point = rl.Vector2 {
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.x = @floatFromInt(x),
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.y = @floatFromInt(y),
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|
};
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|
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const colour = triangle.pixelColour(point) orelse continue;
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rl.drawPixelV(point, colour);
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|
}
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|
}
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}
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}
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5
src/structures/internal/base_structs.zig
Normal file
5
src/structures/internal/base_structs.zig
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|
/// Tracks minimum and maximum possible x/y coordinate of the triangle (or any other object we wish to render)
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pub const MinMaxLimit = struct{
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x: struct{min: usize, max: usize},
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y: struct{min: usize, max: usize},
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|
};
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79
src/structures/internal/triangle.zig
Normal file
79
src/structures/internal/triangle.zig
Normal file
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|
const rl = @import("raylib");
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|
const BaseStructures = @import("base_structs.zig");
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|
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|
pub const Triangle = struct {
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|
point_a: rl.Vector2,
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|
point_b: rl.Vector2,
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|
point_c: rl.Vector2,
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|
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|
/// Constructor
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|
pub fn new(point_a: rl.Vector2, point_b: rl.Vector2, point_c: rl.Vector2) Triangle {
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|
return .{
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|
.point_a = point_a,
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|
.point_b = point_b,
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||||||
|
.point_c = point_c,
|
||||||
|
};
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||||||
|
}
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|
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|
/// Calculates the pixel colour or returns null if the pixle is not within the triangle
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|
pub fn pixelColour(self: *Triangle, point: rl.Vector2) ?rl.Color {
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|
const acp = edgeFunction(self.point_a, self.point_c, point);
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|
const cbp = edgeFunction(self.point_c, self.point_b, point);
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|
const apb = edgeFunction(self.point_a, point, self.point_b);
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|
if (acp < 0 or cbp < 0 or apb < 0) return null;
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||||||
|
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||||||
|
// normalize values
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||||||
|
const abc = edgeFunction(self.point_a, self.point_c, self.point_b);
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||||||
|
// a red, b blue, c green
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||||||
|
const weight_a = cbp / abc;
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||||||
|
const weight_b = acp / abc;
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||||||
|
const weight_c = apb / abc;
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||||||
|
|
||||||
|
const colour_a = rl.Vector3 {
|
||||||
|
.x = @floatFromInt(rl.Color.red.r),
|
||||||
|
.y = @floatFromInt(rl.Color.red.g),
|
||||||
|
.z = @floatFromInt(rl.Color.red.b),
|
||||||
|
};
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||||||
|
const colour_b = rl.Vector3 {
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||||||
|
.x = @floatFromInt(rl.Color.blue.r),
|
||||||
|
.y = @floatFromInt(rl.Color.blue.g),
|
||||||
|
.z = @floatFromInt(rl.Color.blue.b),
|
||||||
|
};
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||||||
|
const colour_c = rl.Vector3 {
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||||||
|
.x = @floatFromInt(rl.Color.green.r),
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|
.y = @floatFromInt(rl.Color.green.g),
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|
.z = @floatFromInt(rl.Color.green.b),
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||||||
|
};
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|
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||||||
|
// craft colours
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||||||
|
const r = colour_a.x * weight_a + colour_b.x * weight_b + colour_c.x * weight_c;
|
||||||
|
const g = colour_a.y * weight_a + colour_b.y * weight_b + colour_c.y * weight_c;
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||||||
|
const b = colour_a.z * weight_a + colour_b.z * weight_b + colour_c.z * weight_c;
|
||||||
|
|
||||||
|
return .{
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||||||
|
.r = @intFromFloat(r),
|
||||||
|
.g = @intFromFloat(g),
|
||||||
|
.b = @intFromFloat(b),
|
||||||
|
.a = 255,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Calculates point's orientation
|
||||||
|
fn edgeFunction(a: rl.Vector2, b: rl.Vector2, c: rl.Vector2) f32 {
|
||||||
|
return (b.x - a.x) * (c.y - a.y) - (b.y - a.y) * (c.x - a.x);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// Returns what the triangle's minimum and maximum x and y are
|
||||||
|
pub fn getCoordsLimit(self: *Triangle) BaseStructures.MinMaxLimit {
|
||||||
|
return .{
|
||||||
|
.x = .{
|
||||||
|
.min = @intFromFloat(@min(self.point_a.x, self.point_b.x, self.point_c.x)),
|
||||||
|
.max = @intFromFloat(@max(self.point_a.x, self.point_b.x, self.point_c.x)),
|
||||||
|
},
|
||||||
|
.y = .{
|
||||||
|
.min = @intFromFloat(@min(self.point_a.y, self.point_b.y, self.point_c.y)),
|
||||||
|
.max = @intFromFloat(@max(self.point_a.y, self.point_b.y, self.point_c.y)),
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
};
|
||||||
2
src/structures/structures.zig
Normal file
2
src/structures/structures.zig
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
pub const Triangle = @import("internal/triangle.zig").Triangle;
|
||||||
|
pub const BaseStr = @import("internal/base_structs.zig");
|
||||||
Reference in New Issue
Block a user