Changed constructor name from new into init
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@@ -13,7 +13,7 @@ pub fn main() !void {
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const point_b = rl.Vector2 {.x = 750, .y = 550}; // B
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const point_b = rl.Vector2 {.x = 750, .y = 550}; // B
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const point_c = rl.Vector2 {.x = 400, .y = 100}; // C
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const point_c = rl.Vector2 {.x = 400, .y = 100}; // C
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var triangle = structures.Triangle.new(point_a, point_b, point_c);
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var triangle = structures.Triangle.init(point_a, point_b, point_c);
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const range = triangle.getCoordsLimit();
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const range = triangle.getCoordsLimit();
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while (!rl.windowShouldClose()) {
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while (!rl.windowShouldClose()) {
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@@ -7,7 +7,7 @@ pub const Triangle = struct {
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point_c: rl.Vector2,
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point_c: rl.Vector2,
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/// Constructor
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/// Constructor
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pub fn new(point_a: rl.Vector2, point_b: rl.Vector2, point_c: rl.Vector2) Triangle {
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pub fn init(point_a: rl.Vector2, point_b: rl.Vector2, point_c: rl.Vector2) Triangle {
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return .{
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return .{
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.point_a = point_a,
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.point_a = point_a,
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.point_b = point_b,
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.point_b = point_b,
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